Patch notes: Alpha 2.1 - r0.17.2 NQ-Wanderer June 24, 2020 16:17 Updated Follow Gameplay Balance Engines’ exhausts have a new calculation system. Engines might need to be moved to be as effective as before. This change has slipped from the previous changelog. Bug fixes UI: Fixed an issue preventing sliders to work properly in the UI. Building: Fixed a bug where the voxel ghost was grey. Fixed a bug where repairing could never finish. Fixed a bug where the talent PrimaryContainerAugmentation and PrimaryContainerAdvancedAugmentation didn’t function when logged into the game outside of max range. Players might need to reset their primary container for it to function properly. Known issues The new UI is partially implemented and needs more work. Fixed: Voxel ghost color is white when changing voxel shape. Fixed: Space core units show as static constructs in the construct list. Fixed: Build helper windows cannot be hidden pressing V. Fixed: Some space construct may not load when approaching them from a long distance. Fixed: Vertical boosters are not functional in space and may not function when trying to take off a space station. A player can be blocked in game if he presses TAB and clicks on “add friend” at the same time. The first voxels placed on a fresh construct may not appear (relogging into the game will display them). Fixed: Scanner tool filter UI shows misplaced icons. Fixed: Some inventory subfilters are misplaced. Fixed: Dynamic cores cannot be deployed on smaller space constructs. Fixed: Copying coordinates of space constructs from the construct list will get wrong information. Fixed: Cannot set a waypoint on space construct coordinates given by another player. Last line of slot in the inventory is not visible when in 1920*1080 resolution. When placed down, the Light Orb makes the game crash for everyone in the vicinity. DO NOT USE IT!! Normally, the item shouldn’t appear in game anymore for now. Engine VFX can appear while no thrust is applied. Anti-gravity constructs can crash down when the last person on it leaves. The distance of linked container is currently limited to 250 meters, regardless of talents or containers used. We are working on fixing this.