Patch notes: Alpha 1 - r0.15 Gary Campbell June 20, 2019 20:01 Updated Follow New Features Added the possibility to restore a broken element by spending a bigger amount in scraps Added the web codex to the directory of the game. A new inspect window is now available for every item in your inventory. Added new volumetric clouds. Added a queue system to prevent an unstable influx of players from logging on simultaneously. Pressing TAB will now summon your mouse to allow improved interaction with the chat and the new builder report. Added a new Notification tab in the chat window. If you missed an important notification in-game, head here to check what you missed! Added a new Barter feature, allowing you to directly trade money, items, and voxels with other players. (See dedicated DevBlog) Arrow keys can now be used to position voxels and elements in Build Mode with better precision. Added some new visual effects: depth of field and motion blur! They can be disabled in the graphical options menu. Added the first version of the talent system. Added the possibility to delete destroyed elements when no spare element is available. (ALT+LMB with the element tool) Improvements Revamp of the Inventory System; the default unit is now liters (L) instead of cubic meters (m3). All inventories and containers now reflect this change.. Items and voxels now consume space differently. (Please check the dedicated DevBlog post for more information). Revamped the Build Helper with a new UI, information, and features. Improved the security and stability of Screen Units. You can now drag and drop the filter tab inside inventories and primary containers. Improved the security of select Lua possibilities to prevent the execution of scripts when unintentionally activated by detectors from fellow players. Added additional Lua libraries to the game. (See JC blog post for more information). When activating engines with the setEngineCommand function, the resultant force and torque are constrained to remain parallel to the command. (See also the bugfixes section: Fixed a bug where ships would rotate wrongly when the player wants to turn). Constructs should be generally more maneuverable. Better organized the hierarchy of items and recipes. Codex can now be opened as a window via the new Tab function. Changed the behavior of the ESC button to be more consistent. Changed the behavior of all shortcuts and keybinds to be more consistent. Removed special characters usage from chatroom names. Improved environmental sound quality based upon a player’s location. (AKA - The sound around you is perceived differently depending on where you’re standing!). Crafting queue entries can now be dragged and dropped. The maneuverability of constructs has been improved. Improved the readability of objectives in the HUD. Set destination marker for construct is more precise and centered around the Core Unit. When trying to Fetch, a new warning pop-up is displayed with helpful reminders/guidelines. Pasting copied voxels between constructs can now be done by using CTRL+ V (instead of CTRL+O). Improved the load time for baked textures and voxels, though this may still be elongated on initial login. Revamped the Detector’s UI to work with the new talent system. Improved the performance on some UI pages Improved global illumination Improved some UI interaction on Markets [New on May, 16th]: Improved the Lua load policy on the global.lua function [New on May, 16th]: Added a prioritization on the Lua scripts when it exceeds performance budget [New on June, 05th]: Server stability improvements Gameplay Balance Updated the weight of ailerons as well as their recipes. Increase the range of elevator to 16m. The calculation of elemental damage has been changed and should no longer register damage at low speed. Crashfixes Fixed a crash occurring when reaching the Lua instruction’s limit. Fixed a crash when using CTRl+F9 to hide the UI. Fixed a crash occurring when launching the game. Fixed a crash occurring when having a territory scanner on an asteroid. [New on May, 16th]: Fixed a crash with Lua when sending wrong arguments to the unit.setEngineCommand function [New on June, 05th]: Fixed a crash triggered when too many materials are present at the same location. Bugfixes Fixed a bug allowing a multiple selection of items in the market container. Fixed a bug preventing the crafting queue to work properly after canceling several recipes in a row. Fixed a bug preventing some red displayed notifications to fade away. Fixed a bug preventing the deployment of Containers on Constructs. Fixed a bug where ships would rotate wrongly when the player wants to turn. Fixed a bug preventing repair to resume if you run out of scraps. Fixed a bug allowing hover engines to work without atmosphere. Fixed a bug where infrared laser receivers had an inverted signal. Fixed a bug preventing meta recipes at the top of the crafting table from being clickable. Fixed a bug preventing some filters in the inventory to display no result. Fixed a bug allowing items to be moved to a container with an unlimited range. Fixed a bug preventing interaction on the Helios System map. Fixed a bug where screen units continued sending content after being teleported. Fixed a bug preventing the deletion of inventory filters. Fixed a bug causing the instant buy’s quantity field to auto-fill. Fixed a bug preventing the display of the directional arrow and the grid of blue ghost’s Core Unit after having a red ghost. Fixed a bug that caused ‘ghost’ voxels to remain after a voxel’s removal. Fixed a bug preventing the Fetch cooldown to trigger properly Fixed a bug preventing the completion of a Market instant buy action. Fixed a bug preventing the reading of the altitude in the cockpit UI Fixed a bug preventing the drag & drop of consumable between two consumable slots Fixed a bug preventing the display of the planets on the Helios system map Fixed a bug preventing the display of some items on their dedicated filters Fixed a bug preventing the use of manual trigger for the Scanner Fixed a bug preventing the correct display of distance of other markets Fixed a bug making the slots of containers disappear when scrolling down [New on May, 16th]: Fixed a bug preventing the force field to block laser signal. [New on May, 16th]: Fixed a bug preventing the start of underwater sound FX. [New on May, 16th]: Fixed a bug making the sound FX of engines too loud. [New on May, 16th]: Fixed a bug preventing the display of the second moon of Ion on the system map. [New on May, 16th]: Fixed a bug making a small black bar to appear under the mouse when highlighting an empty slot in the inventory. [New on May, 16th]: Fixed a bug preventing the Remark list of the build report to be displayed fully. [New on May, 16th]: Fixed a bug preventing changes in the skill queue. [New on May, 16th]: Fixed a bug preventing the right range of the scanner to be displayed. [New on May, 16th]: Fixed a bug preventing the “Display only compatible” option to work. [New on May, 16th]: Fixed a bug displaying twice the content of a Blueprint when in the first slot of the inventory. [New on May, 16th]: Fixed a bug preventing the correct display of the dropdown arrow of the build report [New on May, 16th]: Fixed a bug preventing the manual trigger of the Scanner to occur. [New on May, 22nd]: Fixed a bug preventing the filter “Show compatible only” to update correctly when switching between tools [New on May, 22nd]: Fixed a bug preventing the display of the Blueprint tooltip for long element names [New on May, 22nd]: Fixed a bug triggering the Script CPU overload failsafe too early [New on May, 22nd]: Fixed a bug preventing the automatic creation of links when piloting a construct [New on June, 05th]: Fixed a bug preventing the VFX to trigger correctly. [New on June, 05th]: Fixed a bug preventing to paste voxels of a different kind than the original copy. [New on June, 05th]: Fixed a bug preventing holding repair to stop after completing the repair and using more resources than necessary. [New on June, 05th]: Fixed a bug preventing to sort market name inside the market UI. Known Issues The indicator for Market distance inside of the market container is not updated. Fixed The Market Container displays items from all available Markets upon first opening, even though those items are not obtainable. Fixed The planet map of the current planet may disappear. After performing a scan with the Territory Scanner, further scanning may become disabled. The crafting queue may occasionally stop updating. Retrieving a container linked to a container hub causes it to disappear. Please unlink your containers before attempting to retrieve them. The crafting queue can be blocked if the inventory is full prior to completion. This results in the inability to retrieve the crafted item once inventory space has been made. It is impossible to delete a completely broken element. A construct’s center of mass can be placed upon a Container hub after being placed upon a Dynamic Construct. A number of anchor points for the large flat hover engines are missing. Crafting requirements in the queue don’t update dynamically. There is a bug regarding available inventory space when splitting items. Placing a Territory Scanner on an asteroid causes the game to crash for those in the immediate area. The option “default actions to linked container” remains checked after logging back into the game. Atmospheric S engines overlap with other engines. Claimed territory tiles do not properly update for players checking the map on other planets. Containers linked with the container hub before the mass/liter revamp maintained previous capacity. The game can crash when spamming the pilot/leave option on a remote controller. Containers become unusable after removing the container hub unless the link is removed beforehand. Some disabled features can be activated when performing an ALT+TAB. Spamming the notification tab via LUA scripting can vastly lower FPS. Some items and tools appear as grey out while still functioning. Ghost of items appears in blue even for an item you don’t have anymore Manual scanning trigger with ALT+LMB isn’t functional. Fixed Links between engines and fuel tanks aren’t always made automatically. When activating the directional scanner, all colors of the spectrum are displayed for a few seconds. Two grids can be seen after putting down a new core unit Game can freeze after entering a fetched construct coming from a long distance.