Patch notes: Alpha 1 - December, 13rd Gary Campbell December 14, 2018 16:08 Updated Follow Additional Content and Functions Added the Crafting feature! You can now craft elements and voxel materials using ore you find during your scanning and exploring. Please note that the crafting UI is still being polished. You can access the crafting menu by hitting “K”. Added the Objectives feature! You can now consult in-game achievements in the objectives menu (F6). The Novark citizenship achievements are also displayed on the HUD by default when you first log into the game as first-time user experience guidelines. They can be disabled in the settings. Added the Header tips feature! Animated tips will now occasionally show at the top of your HUD to help you with your current activity or let you know about in-game events. Added the Elevator feature Added 3 new materials: Titanium, Marble, and Gold Balance Changes Voxel operation is now capped at 1 every 300ms. [EDIT on Nov. 28th]: Putting voxel in Build Mode now allows you to only make a line on the first click instead of a plane. Reverted to the previous design for deploying voxel in Build mode, allowing to make a plane with the first click and then a volume with the second click. [EDIT on Nov. 28th]: Debug Fetch option is still deactivated for November, 22nd session. It's back for the session on November, 29th. [EDIT on Nov. 28th]: All ore kinds are available in the whole solar system. Each planet now has a few of the 20 different ones available. [EDIT on Dec. 5th]: Hover engines should now be more reactive when near the floor. Improvements Improved the teleporter in Aphelia’s room to seamlessly transport you to the bridge instead of triggering a loading screen. We’re still testing this behavior so feedback is welcome. Improved the Radial Scanner to display feedback while the scanned environment is still loading. Improved the music and sound design for the login screen. Improved the sound design for engines. Improved the sound design for character movement. Improved screen unit performance. Their update rate has been reduced, the maximum number of simultaneously rendered screen units has been reduced, and the displayable HTML file size has been capped. Improved engine balancing for smoother piloting. Improved the LOD of content display by screen units. Completing objectives now displays the title of the objective instead of the description. Due to performance issues, the video for the Territory Scanner UI has been removed. Previously crafted items can now be canceled. Any ingredients used are returned to the player. Nighttime ambient light has been adjusted and is no longer completely dark. Opening the map for the first time each session should center it directly to the player’s position. Improved the loading screen’s load time by 25 to 50%. Planets are no longer available to full view from the Solar System Map unless from the character’s current perspective. Scanner tool now uses the full-color spectrum to represent ore. Tools can no longer be deleted. Moons on the Solar System Map are now represented by a moon icon. Screen units should now update appropriately when linked to a programming board. Display the information of volume for ore, material and crafting components. Piloting and key mapping have been added to the codex. You can now split and interact with items directly inside the market container. The UI background on the scanner’s showing range has been improved. The Market UI has been greatly improved. The dynamics and lift of the Aileron have been changed. The login page is now available in French language. More news are available here. Better handling of LOD for elements. Added an auto-mute on people spamming the chat. [EDIT on Nov. 28th]: Debug Fetch feature is back. It has now a cooldown of 24h per construct. [EDIT on Dec. 5th]: Orders from other markets are now highlighted in another color. [EDIT on Dec. 5th]: Added an information icon to crafted items, mouse hovering on it displays more information about the object. [EDIT on Dec. 5th]: Added some navigation buttons inside the crafting menu. [EDIT on Dec. 5th]: Added a drop-down menu on the market container to filter items available on other market containers. [EDIT on Dec. 5th]: Added the option to drag & drop an item to a tab in the inventory. [EDIT on Dec. 5th]: Added the possibility for the players to bookmark their own positions. [EDIT on Dec. 5th]: Doable recipe are now updated each time the inventory or crafting menu is opened. [EDIT on Dec. 5th]: Added the option to sort the orders of one item by distance and price. [EDIT on Dec. 12th]: A new location tab has been added to the map menu, it will display as premade bookmark the location of important places such as the Arkship, districts or markets. [EDIT on Dec. 12th]: Updated some icons in the UI that had a blue glow for more consistency. [EDIT on Dec. 12th]: We now display the mass instead of the volumic mass in the inventory and crafting tab. [EDIT on Dec. 12th]: We have reworked how some timing or clock-based feature now use the server timer instead of the local machine. [EDIT on Dec. 12th]: We added the option for players to directly sell an item available in their market container without having to take them back to their inventory. [EDIT on Dec. 12th]: We have tweaked the placeholder in the settings for graphics cards to look more like a real placeholder. [EDIT on Dec. 12th]: We added more analytics to collect more feedback about the objectives. Bugfixes Fixed a bug where UI animations would trigger performance issues. Fixed a bug where voxel loading was slowed by player voxel operations. Fixed a bug where the capacity gauge for the Primary container wouldn’t update. Fixed a bug where players were unable to add items to a Primary container. Fixed a bug where some Blueprints didn’t have deploying ghost feedback. Fixed a bug where the planet information display was broken on the map menu. Fixed a bug where the keyboard shortcut for activating an anti-gravity generator didn’t function. Fixed a bug where a 4th digging brush size was available to players. This one was supposed to be a debug setting only and allowed for very fast digging. Fixed a bug where the image for certain items in the market container weren’t appearing. Fixed a bug where screen units occasionally turned black. Fixed a bug that prevented players from activating elements while sitting on chairs. Fixed a bug where the Blueprint popup wouldn’t close when closing the inventory. Fixed a bug where Territory Units weren’t functioning as intended. Fixed a bug that prevented the creation of sell orders. Fixed a bug where the item-splitting slider displayed incorrect values. Fixed a bug where piloting widgets displayed in incorrect places. Fixed a bug where Territory Scanner results displayed incorrect values. Fixed a bug where the ‘duration’ option for ‘Create buy order’ remained on screen after closing the Market UI. Fixed a bug where it was still possible to type into the inventory search field with the inventory closed. Fixed a bug that displayed incorrect values on the rocket tank fuel gauge. Fixed a bug that allowed the copy/pasting of voxels outside the building zone. Fixed a bug in the tutorial carousel where tips were incorrectly displayed. Fixed the dispenser hack. Fixed a repetitive bug that affected the Autoconf being continually applied to your CU if it had been set up manually. Fixed a bug preventing Smooth tool functionality. Fixed a bug preventing the use of the repair tool on a completely broken element. Fixed the Territory Scanner’s misaligned image. Fixed a bug that caused the crosshair to disappear after opening a dialog box. Fixed a bug that changed the texture of bad world baking. Fixed a bug where the primary container remained functional after deletion. Fixed a bug allowing the Element tab to be removed from the crafting window. Fixed a bug allowing players to access build mode while controlling remote constructs simultaneously. Fixed a bug preventing players from using jetpacks on moving constructs. Fixed a bug where the available items displayed in the Market’s ‘Create sell order’ window didn’t match those in the character’s inventory. Fixed a bug preventing certain dialogue boxes from closing with the Esc key. Fixed a display issue regarding engineer reports. Fixed a bug where the Antiburry System placed you 50 cm above your original position. Fixed a bug causing Blueprints to use elements from the primary container instead of the inventory. Fixed a bug causing engine FX of constructs to appear active until becoming player controlled. Fixed an exploitable bug where hover engines functioned at all altitudes. Fixed a bug preventing the Territory Scanner’s results from displaying all relevant information. Fixed a bug preventing the market container to display the elements inside it. Fixed a bug where the bridge of the Arkship was not present after a server reboot. Fixed a bug preventing the Detector tool to work in real time. Fixed a bug when deploying a blueprint wasn’t working if the materials were in the inventory. [EDIT on Nov. 28th]: Fixed a bug where the login screen was stuck if a disconnection occurred during it. [EDIT on Nov. 28th]: Fixed a bug preventing the player from placing tools item in the toolbar. [EDIT on Nov. 28th]: Fixed a bug preventing the removal of materials in the inventory when a container is open. [EDIT on Nov. 28th]: Fixed a bug where the dispenser cooldown was triggered while getting a delivery error. [EDIT on Dec. 5th]: Fixed a bug making the solar system map’s button disappear. [EDIT on Dec. 5th]: Fixed a bug that erases the action’s history in Build mode once an undo error appears. [EDIT on Dec. 5th]: Fixed a bug preventing the notifications to be displayed. [EDIT on Dec. 5th]: Fixed a bug preventing the player to delete an item that had 0 in quantity. [EDIT on Dec. 5th]: Fixed a bug preventing two players to see updates from each other. [EDIT on Dec. 5th]: Fixed a bug where bulk adding crafting recipe to the queue did consume the resources for the bulk but did not start the crafting. [EDIT on Dec. 12th]: Fixed a bug preventing the repulsor to act when moving a construct with the maneuver tool. [EDIT on Dec. 12th]: Fixed a bug preventing any player to take control of a construct recently released by any player. [EDIT on Dec. 12th]: Fixed a bug where the audio engine was cut abruptly with some actions. [EDIT on Dec. 12th]: Fixed a bug where the SVG input disappeared when closing the SVG window. [EDIT on Dec. 12th]: Fixed some FPS issues caused by the UI. [EDIT on Dec. 12th]: Fixed a bug where the position of the mouse wasn’t registered correctly by Screen Units. [EDIT on Dec. 12th]: Fixed a bug that displayed two options to move items when opening up your primary container. [EDIT on Dec. 12th]: Fixed a bug where the elements from a distant market container didn’t display until you have an item on the market container of your local market. EDIT on Dec. 12th]: Fixed a bug where it was possible to click on the name of a player while not in the chat window. Crash Fixes Fixed a crash caused by clicking the “My location” button on the map menu. Fix a crash caused by dropping an item between the ‘+’ icon and the first item below it. Fix a crash caused by double-clicking a Blueprint in the inventory. Fixed a crash happening when trying to leave the game. [EDIT on Nov. 28th]: Fixed a crash when using the crafting feature. [EDIT on Nov. 28th]: Fixed a crash when manipulating Core Units. [EDIT on Nov. 28th]: Fixed a crash occurring when placing elements. [EDIT on Dec. 5th]: Fixed crashes and freezes occurring when entering and leaving a Control unit. Known Issues Crafting queue can be blocked if spamming a recipe while one craft is already at 100%. Planet smooth tool isn’t functional. Fixed Undo function in Build Mode fails to work with elements. Fixed Smart target is not working with plant case A&B. Game crashes when entering a construct after it being moved with the maneuver tool. Fixed Game may crash when using the flashlight on certain planets. Fixed Some players may receive notifications for collecting voxels instead of placing voxels. Fixed A crash may occur after placing several copies of voxels in Build Mode. Fixed Autoconf is applied continually based upon the seat used. Fixed It’s impossible to activate other elements while piloting. Fixed No feedback on Anti-G Repulsor not being plugged to the Anti-G Generator. Crash occurs when players are idle for too long with a contextual menu is open. Crash occurs when adding elements to the consumable bar from the inventory with a Primary Container active and selecting the option ‘Default actions to Primary Container’. Fixed Territory Scanner results don’t display the Territory ID and time information. Fixed Game may freeze when double-clicking a Blueprint in the inventory. Fixed Primary Container remains displayed in the inventory even after deleting the container. Fixed The size of elements is displayed twice in the inventory. Ore doesn’t always properly display when using the Scanner tool. Fixed New Alioth is affecting configuration performance. Upon returning to the login screen, the client may behave strangely when logging back in. Fixed Select manipulations within the inventory affect game performance. Fixed Textures and icons for some of the new ores are missing. Fixed Repair fails to function if the element is completely broken. Fixed Random crashes while piloting and using vertical booster may occur. Dispenser CD starts even when an error occurs. Fixed Under certain circumstances, inventory size displays as ‘unlimited’ in the first session. Minimap is missing from the piloting HUD. Fixed Crash may occur upon releasing a Control Unit. Broken elements cannot be deleted. Saved settings might be overrun on each start by the launcher. It’s impossible to sell a quantity of voxel smaller than 1m3 [EDIT on Nov. 28th]: Recipe of crafting might not be launched while consuming the resources. [EDIT on Nov. 28th]: Status of elements are transferred to the Blueprint when making a Blueprint of a construct. [EDIT on Nov. 28th]: Desynchronization between multiples players and construct may occur when players get out and in of a construct. [EDIT on Nov. 28th]: Graphic card might not be correctly detected by the game in the setting display. [EDIT on Nov. 28th]: Undo history might be erased upon having an undo operation failure. [EDIT on Nov. 28th]: When entering a construct the piloting widget may not start. [EDIT on Dec. 5th]: The distance displayed for distant market inside the market container is not updated. [EDIT on Dec. 5th]: When opening for the first time the market container it display all the items available from all markets, even though you cannot retrieve items from distant markets. [EDIT on Dec. 5th]: Planet map of the current planet can disappear [EDIT on Dec. 5th]: Players might not be able to control a construct right after another player left that construct control. [EDIT on Dec. 5th]: Health of elements can be stuck when running out of scrap while repairing. [EDIT on Dec. 5th]: Grid of the build mode can disappear after a bit of distance from the player. EDIT on Dec. 12th]: The distance displayed for distant market inside the market container is not updated. EDIT on Dec. 12th]: When opening for the first time the market container it displays all the items available from all Markets, even though you cannot retrieve items from distant Markets. EDIT on Dec. 12th]: Planet map of the current planet can disappear EDIT on Dec. 12th]: Elements’ health can be stuck when running out of scrap while repairing. EDIT on Dec. 12th]: Grid of the build mode can disappear after a bit of distance from the player. EDIT on Dec. 12th]: After performing a scan with the Territory scanner, further scanning might get disabled. EDIT on Dec. 12th]: The crafting queue can sometimes stop being updated. 0 comments Article is closed for comments.